Friday, 3 June 2011

The Picture of Dorian Gray

Grab a cup of hot chocolate, some headphones and turn off the lights!

Saturday, 5 February 2011

A Bosch Double Fantasy

I'll be revamping this blog shortly as part of my move away from humble CG Student, to serious working man. Get them while you can.

Stripped down version.

The Garden of Earthly Delights from Thomas Beg on Vimeo.



Yoko Ono version.

Pocket Musee: The Garden of Earthly Delights from Thomas Beg on Vimeo.

Saturday, 20 November 2010

The Kleptones - Care (video by Tom Beg)

The Kleptones - Care (video by Tom Beg) from The Videotones on Vimeo.


The video mix for ‘Care’ takes an unthematic approach to create an abstract and humorous jumble of pop culture references, archived footage and flying dogs.

Faith No More’s original video for the song ‘We Care A lot’ has been cut and spliced to form the main basis of the video, while the lyrics ‘it's a dirty job but someone's gotta do it’ have been interpreted by taking clips featuring a number of serious dudes, on a serious mission, kicking some serious ass.

The video creator Tom Beg has a blog which can be found at: thomasbeg.blogspot.com/​

Saturday, 19 June 2010

Tuesday, 27 April 2010

Under The Volcano Transcription



An abstract representation of Malcolm Lowry's 1947 novel 'Under the Volcano'

Friday, 22 January 2010

Q-tensils Narrative Project



The final video for a group project involving three people for a project entitled Narrative. The aim of the project was to create a spoof of the James Bond universe using the character of Q who has sold-out and started his own TV shopping channel where he is selling an assortment of poorly thought out and over engineered gadgets with little success causing him to have a slight mental breakdown.

My responsibilites and involvement with this project were the art direction, modelling, texturing and lighting of the set. The animation of the Q character, shot placements as well as heavy involvement with the editing of the final video.

Produced in Maya and Premiere Pro.

Tuesday, 19 January 2010

Manny Calavera Head Model



A modern 3D update of the character Manny Calavera from the 1998 Lucasarts game Grim Fandango.

Produced in Maya.

Saturday, 2 January 2010

Q's Diabolical Machine 'The Grinder'



Some horror styled renders for an upcoming group project entitled 'Q-Tensils'. A short spoof where a hapless version of the iconic character 'Q' from James Bond has resorted to selling his bizaare range of gadgets on his own shopping channel, with mixed success. This is his masterpiece.

Credit to fellow Project Q member Raj Dhillon who designed the machine as well as providing the models for the camera and spotlights.

Wednesday, 9 December 2009

Snowy Mountain Concept

Produced in Photoshop

Tuesday, 1 December 2009

Dramatic Lighting Concept Art

A piece of concept art where I have experimented with dramatic lighting.

Produced in Photoshop.

Friday, 27 November 2009

Character Design Gesture Work



This is the gesture artwork of three characters for a project entitled 'Character Design'.

Produced with Pencil, Ink and Photoshop.

Saturday, 21 November 2009

Virtual Anatomy Final Piece



This is the final video for the 'Virtual Anatomy' project. I wanted to create an apocalyptic feel to represent the dangers and isolation of the human body in the event of contracting the flu virus H5N1.

Produced in Maya, Photoshop and Premier Pro.

Underground Laboratory Personal Project



The goal of this artwork was to help improve my understanding of dynamic perspectives and well as challenging myself to draw an entire scene with pen and pencil. The colouring however was produced in Photoshop.

Produced with Pen and Pencil with the help of Photoshop.

Friday, 20 November 2009

Virtual Anatomy Lung Renders



Renders of the Lungs and outside environment for the 'Virtual Anatomy' project.

Produced in Maya.

Virtual Anatomy Final Artwork



The final concept art for the 'Virtual Anatomy' project. My goal with this art was to create a surrealist take on the human inner workings while keeping the key information intact.

Produced in Photoshop.

Virtual Anatomy Development Artwork









Development artwork for a project entitled 'Virtual Anatomy'. The aim of these artworks was to help me find a defining art-direction for my final concepts.

Produced in Photoshop with the help of a pencil.

Digital Environment Artwork

Two pieces of concept-art for a project entitled 'Digital Environments'. The first piece was eventually scrapped in favour of the second. It is a surrealist city inspired by the artwork of Giorgio De Chirico, the industrial landscapes of Mario Sironi and Alejandro Jodorowsky's film 'The Holy Mountain'.

Produced in Photoshop

Navigation Project Artwork


This is the concept-art for a Pre-Production brief.

Produced in Photoshop